GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Class Index
A | B | C | D | F | G | H | I | L | M | N | P | R | S | T | U | V
  A  
FragmentShader (articulation::shader::test_init)   AbstractProgramMapProjection::Locations (gpu_coverage)   ProgramCostMap (gpu_coverage)   
  U  
FragmentShader (articulation::shader::test_step)   ProgramDistanceMapSeed::Locations (gpu_coverage)   ProgramCostmapIndex (gpu_coverage)   
AbstractCamera (gpu_coverage)   FragmentShader (articulation::shader::tl_edge)   ProgramDistanceMapJFA::Locations (gpu_coverage)   ProgramCostMapVisual (gpu_coverage)   UtilityAnimationTask (gpu_coverage)   
Config::AbstractParam (gpu_coverage)   FragmentShader (articulation::shader::tl_step)   ProgramDistanceMap::Locations (gpu_coverage)   ProgramCounterToFB (gpu_coverage)   UtilityMapSystematicTask (gpu_coverage)   
AbstractProgram (gpu_coverage)   FragmentShader (articulation::shader::utility1)   ProgramCostMap::Locations (gpu_coverage)   ProgramCylindrical (gpu_coverage)   
  V  
AbstractProgramMapProjection (gpu_coverage)   FragmentShader (articulation::shader::utility2)   ProgramCostMapVisual::Locations (gpu_coverage)   ProgramDistanceMap (gpu_coverage)   
AbstractRenderer (gpu_coverage)   FragmentShader (articulation::shader::visibility)   ProgramBellmanFordInit::Locations (gpu_coverage)   ProgramDistanceMapJFA (gpu_coverage)   VertexAndroidShader (articulation::shader::test_step)   
AbstractTask (gpu_coverage)   FragmentShader (articulation::shader::visual_flat)   ProgramBellmanFordStep::Locations (gpu_coverage)   ProgramDistanceMapSeed (gpu_coverage)   VertexShader (articulation::shader::flat_projection_cubemap)   
Animation (gpu_coverage)   FragmentShader (articulation::shader::visual_texture)   ProgramVisibility::Locations (gpu_coverage)   ProgramEquirectangular (gpu_coverage)   VertexShader (articulation::shader::show_texture)   
RobotSceneConfiguration::ArticulationCost (gpu_coverage)   FragmentShader (articulation::shader::visualize_int_texture)   ProgramShowTexture::Locations (gpu_coverage)   ProgramFlatProjection2dArray (gpu_coverage)   VertexShader (articulation::shader::distance_map)   
  B  
FragmentShader (articulation::shader::visual_vertexcolor)   ProgramPixelCounter::Locations (gpu_coverage)   ProgramFlatProjectionCube (gpu_coverage)   VertexShader (articulation::shader::visual_texture)   
FragmentShader (articulation::shader::dijkstra_init)   ProgramVisualizeIntTexture::Locations (gpu_coverage)   ProgramOccupancyMap (gpu_coverage)   VertexShader (articulation::shader::utility1)   
BellmanFordRenderer (gpu_coverage)   FragmentShader (articulation::shader::dijkstra_step)   ProgramTLEdge::Locations (gpu_coverage)   ProgramPano (gpu_coverage)   VertexShader (articulation::shader::test_step)   
BellmanFordXfbRenderer (gpu_coverage)   FragmentShader (articulation::shader::costmap)   ProgramTLStep::Locations (gpu_coverage)   ProgramPanoEval (gpu_coverage)   VertexShader (articulation::shader::flat_projection_2darray)   
BenchmarkTask (gpu_coverage)   FragmentShader (articulation::shader::costmap_index)   ProgramBellmanFordXfbInit::Locations (gpu_coverage)   ProgramPanoSemantic (gpu_coverage)   VertexShader (articulation::shader::cylindrical)   
Bone (gpu_coverage)   FragmentShader (articulation::shader::costmap_visual)   ProgramBellmanFordXfbStep::Locations (gpu_coverage)   ProgramPixelCounter (gpu_coverage)   VertexShader (articulation::shader::utility2)   
  C  
FragmentShader (articulation::shader::counter_to_fb)   ProgramCostmapIndex::Locations (gpu_coverage)   ProgramShowTexture (gpu_coverage)   VertexShader (articulation::shader::test_init)   
FragmentShader (articulation::shader::cylindrical)   ProgramUtility1::Locations (gpu_coverage)   ProgramTLEdge (gpu_coverage)   VertexShader (articulation::shader::tl_step)   
CameraOrtho (gpu_coverage)   FragmentShader (articulation::shader::distance_map)   ProgramUtility2::Locations (gpu_coverage)   ProgramTLStep (gpu_coverage)   VertexShader (articulation::shader::visibility)   
CameraPanorama (gpu_coverage)   FragmentShader (articulation::shader::distance_map_jfa)   LocationsLight (gpu_coverage)   ProgramUtility1 (gpu_coverage)   VertexShader (articulation::shader::costmap_index)   
CameraPerspective (gpu_coverage)   
  G  
LocationsMaterial (gpu_coverage)   ProgramUtility2 (gpu_coverage)   VertexShader (articulation::shader::pixel_counter)   
Channel (gpu_coverage)   LocationsMVP (gpu_coverage)   ProgramVisibility (gpu_coverage)   VertexShader (articulation::shader::dijkstra_init)   
Config (gpu_coverage)   GeometryAndroidShader (articulation::shader::test_step)   
  M  
ProgramVisualFlat (gpu_coverage)   VertexShader (articulation::shader::distance_map_seed)   
HillclimbingTask::Configuration (gpu_coverage)   GeometryShader (articulation::shader::pano)   ProgramVisualizeIntTexture (gpu_coverage)   VertexShader (articulation::shader::tl_edge)   
CoordinateAxes (gpu_coverage)   GeometryShader (articulation::shader::pano_semantic)   Material (gpu_coverage)   ProgramVisualTexture (gpu_coverage)   VertexShader (articulation::shader::counter_to_fb)   
CostMapRenderer (gpu_coverage)   GeometryShader (articulation::shader::test_init)   VertexShader::MaterialInfo (articulation::shader::visual_texture)   ProgramVisualVertexcolor (gpu_coverage)   VertexShader (articulation::shader::visual_vertexcolor)   
  D  
GeometryShader (articulation::shader::test_step)   FragmentShader::MaterialInfo (articulation::shader::pano)   
  R  
VertexShader (articulation::shader::distance_map_jfa)   
GLException (gpu_coverage)   GeometryShader::MaterialInfo (articulation::shader::pano)   VertexShader (articulation::shader::occupancy_map)   
Dot (gpu_coverage)   
  H  
FragmentShader::MaterialInfo (articulation::shader::visual_texture)   RandomSearchTask (gpu_coverage)   VertexShader (articulation::shader::pano_eval)   
  F  
Mesh (gpu_coverage)   Renderer (gpu_coverage)   VertexShader (articulation::shader::visual_flat)   
HillclimbingTask (gpu_coverage)   
  N  
RobotSceneConfiguration (gpu_coverage)   VertexShader (articulation::shader::pano_semantic)   
FragmentFastforwardShader (articulation::shader::dijkstra_init)   
  I  
  S  
VertexShader (articulation::shader::costmap_visual)   
FragmentNoifShader (articulation::shader::dijkstra_step)   Node (gpu_coverage)   VertexShader (articulation::shader::visualize_int_texture)   
FragmentShader (articulation::shader::distance_map_seed)   Image (gpu_coverage)   
  P  
Scene (gpu_coverage)   VertexShader (articulation::shader::costmap)   
FragmentShader (articulation::shader::equirectangular)   
  L  
SharedData (gpu_coverage)   VertexShader (articulation::shader::dijkstra_step)   
FragmentShader (articulation::shader::flat_projection_2darray)   PanoEvalRenderer::PanoEdge (gpu_coverage)   
  T  
VertexShader (articulation::shader::equirectangular)   
FragmentShader (articulation::shader::flat_projection_cubemap)   Light (gpu_coverage)   PanoEvalRenderer (gpu_coverage)   VertexShader (articulation::shader::pano)   
FragmentShader (articulation::shader::occupancy_map)   FragmentShader::LightInfo (articulation::shader::pano)   PanoRenderer (gpu_coverage)   BenchmarkTask::TaskSharedData (gpu_coverage)   VideoTask (gpu_coverage)   
FragmentShader (articulation::shader::pano)   GeometryShader::LightInfo (articulation::shader::pano)   Config::Param (gpu_coverage)   RandomSearchTask::TaskSharedData (gpu_coverage)   VisibilityRenderer (gpu_coverage)   
FragmentShader (articulation::shader::pano_eval)   FragmentShader::LightInfo (articulation::shader::visual_texture)   ProgramBellmanFordInit (gpu_coverage)   HillclimbingTask::TaskSharedData (gpu_coverage)   
FragmentShader (articulation::shader::pano_semantic)   VertexShader::LightInfo (articulation::shader::visual_texture)   ProgramBellmanFordStep (gpu_coverage)   TesselationControlShader (articulation::shader::pano)   
FragmentShader (articulation::shader::pixel_counter)   ProgramVisualFlat::Locations (gpu_coverage)   ProgramBellmanFordXfbInit (gpu_coverage)   TesselationEvaluationShader (articulation::shader::pano)   
FragmentShader (articulation::shader::show_texture)   ProgramPanoEval::Locations (gpu_coverage)   ProgramBellmanFordXfbStep (gpu_coverage)   Texture (gpu_coverage)   
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