GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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articulation::shader::pano::FragmentShader Class Reference

Fragment shader for pano. More...

Classes

struct  LightInfo
 
struct  MaterialInfo
 

Public Member Functions

void main ()
 

Public Attributes

uniform bool has_texture
 
uniform sampler2D texture_unit
 
in vec2 tex_coord
 
in float diffuse_factor
 
in float specular_factor
 
out vec4 frag_color
 
uniform LightInfo light
 
uniform MaterialInfo material
 

Detailed Description

Fragment shader for pano.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: