GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::pano::FragmentShader, including all inherited members.
diffuse_factor (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
frag_color (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
has_texture (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
light (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
main() (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | inline |
material (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
specular_factor (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
tex_coord (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader | |
texture_unit (defined in articulation::shader::pano::FragmentShader) | articulation::shader::pano::FragmentShader |