GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for costmap. More...
Public Attributes | |
uniform float | resolution |
Size of a map cell. | |
uniform sampler2D | texture_unit |
in vec2 | tex_coord |
out int | dist |
const float | INSCRIBED = 100000.f |
const float | weight = 2.f |
const float | inscribed_radius = 8.f |
const float | cutoff = 25.f |
Fragment shader for costmap.