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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Public Member Functions | |
| CostMapRenderer (const Scene *const scene, const Node *const projectionPlane, const bool renderToWindow, const bool visual) | |
| virtual void | display () |
| Renders the scene. More... | |
| const GLuint & | getTexture () const |
| Returns the OpenGL texture ID of the result texture. More... | |
| const GLuint & | getVisualTexture () const |
| const int & | getTextureWidth () const |
| Width of the result texture. More... | |
| const int & | getTextureHeight () const |
| Height of the result texture. More... | |
| const AbstractCamera * | getCamera () const |
Public Member Functions inherited from gpu_coverage::AbstractRenderer | |
| AbstractRenderer (const Scene *const scene, const std::string &name) | |
| Constructor. More... | |
| virtual | ~AbstractRenderer () |
| Destructor. | |
| const bool & | isReady () const |
| Returns true if the renderer has been initialized correctly. More... | |
| const std::string & | getName () const |
| Returns the name of the renderer for logging purposes. More... | |
Protected Types | |
| enum | TextureRole { SWAP1 = 0, SWAP2 = 1, OUTPUT = 2, VISUAL = 3 } |
Protected Attributes | |
| const bool | renderToWindow |
| const bool | renderVisual |
| AbstractCamera * | camera |
| Node * | cameraNode |
| Node * | floorNode |
| Node * | floorProjectionNode |
| Node * | planeNode |
| ProgramDistanceMapSeed | progSeed |
| ProgramDistanceMapJFA | progJFA |
| ProgramCostMap | progCostMap |
| ProgramCostMapVisual * | progCostMapVisual |
| ProgramShowTexture * | progShowTexture |
| const int | width |
| const int | height |
| GLuint | framebuffer |
| GLuint | textures [4] |
| GLuint | vao |
| GLuint | vbo |
Protected Attributes inherited from gpu_coverage::AbstractRenderer | |
| const Scene *const | scene |
| Pointer to the scene to be rendered. | |
| const std::string | name |
| Name of the renderer, see getName(). | |
| bool | ready |
| Set to true when renderer is ready, see isReady(). | |
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virtual |
Renders the scene.
This method does the main work of the renderer.
Implements gpu_coverage::AbstractRenderer.
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inlinevirtual |
Returns the OpenGL texture ID of the result texture.
Implements gpu_coverage::AbstractRenderer.
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inlinevirtual |
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inlinevirtual |
1.8.11