GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for tl-edge. More...
Public Member Functions | |
void | main () |
Public Attributes | |
uniform sampler2D | texture_unit |
uniform float | width |
uniform float | height |
in vec2 | tex_coord |
in vec2 | neighbors [3] |
out ivec2 | value |
Fragment shader for tl-edge.