GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Member Functions | Public Attributes | List of all members
articulation::shader::tl_edge::FragmentShader Class Reference

Fragment shader for tl-edge. More...

Public Member Functions

void main ()
 

Public Attributes

uniform sampler2D texture_unit
 
uniform float width
 
uniform float height
 
in vec2 tex_coord
 
in vec2 neighbors [3]
 
out ivec2 value
 

Detailed Description

Fragment shader for tl-edge.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: