GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for dijkstra-init. More...
Public Member Functions | |
void | main () |
Public Attributes | |
out int | dist |
uniform ivec2 | robot_pixel |
const int | INIT_DIST = 100000 |
const int | ZERO_DIST = 1 |
Fragment shader for dijkstra-init.