GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Member Functions | Public Attributes | List of all members
articulation::shader::distance_map::FragmentShader Class Reference

Fragment shader for distance-map. More...

Public Member Functions

vec2 colorToCoord (const vec4 color)
 
float hasSeed (const vec4 cell)
 
float computeDistance (const vec2 coord, const vec4 otherCell)
 
void main ()
 

Public Attributes

in vec2 tex_coord
 
out vec4 frag_color
 
uniform float resolution
 
uniform sampler2D texture_unit
 

Detailed Description

Fragment shader for distance-map.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: