GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
articulation::shader::distance_map::FragmentShader Member List

This is the complete list of members for articulation::shader::distance_map::FragmentShader, including all inherited members.

colorToCoord(const vec4 color) (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShaderinline
computeDistance(const vec2 coord, const vec4 otherCell) (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShaderinline
frag_color (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShader
hasSeed(const vec4 cell) (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShaderinline
main() (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShaderinline
resolution (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShader
tex_coord (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShader
texture_unit (defined in articulation::shader::distance_map::FragmentShader)articulation::shader::distance_map::FragmentShader