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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Additional Inherited Members | |
Public Member Functions inherited from gpu_coverage::AbstractProgram | |
| void | use () const |
| Bind this program to the GPU. | |
| bool | isReady () const |
| Returns true if the program is ready to be used. More... | |
Static Public Member Functions inherited from gpu_coverage::AbstractProgram | |
| static void | setOpenGLVersion () |
| Reads versions and available extensions from the GPU. More... | |
Protected Member Functions inherited from gpu_coverage::AbstractProgram | |
| AbstractProgram () | |
| Constructor. | |
| virtual | ~AbstractProgram () |
| Destructor. | |
| GLuint | createShader (const GLenum shaderType, const GLchar *const code, const char *const name) const |
| Create a shader from source code. More... | |
| GLuint | loadShader (const GLenum shaderType, const char *const filename) const |
| Create a shader from a file. More... | |
| bool | link (const char *const name) const |
| Link the associated shader stages. More... | |
Protected Attributes inherited from gpu_coverage::AbstractProgram | |
| const GLuint | program |
| OpenGL program ID. | |
| bool | ready |
| True if program is ready, see isReady(). | |
1.8.11