GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for pixel-counter. More...
Public Member Functions | |
layout (binding=2, offset=0) uniform atomic_uint pixel_counter | |
void | main () |
Public Attributes | |
uniform sampler2D | input_texture_unit |
in vec2 | tex_coord |
out vec4 | frag_color |
const vec4 | COLOR = vec4(0.f, 0.f, 0.f, 1.f) |
Fragment shader for pixel-counter.