GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::pixel_counter::FragmentShader, including all inherited members.
COLOR (defined in articulation::shader::pixel_counter::FragmentShader) | articulation::shader::pixel_counter::FragmentShader | |
frag_color (defined in articulation::shader::pixel_counter::FragmentShader) | articulation::shader::pixel_counter::FragmentShader | |
input_texture_unit (defined in articulation::shader::pixel_counter::FragmentShader) | articulation::shader::pixel_counter::FragmentShader | |
layout(binding=2, offset=0) uniform atomic_uint pixel_counter (defined in articulation::shader::pixel_counter::FragmentShader) | articulation::shader::pixel_counter::FragmentShader | |
main() (defined in articulation::shader::pixel_counter::FragmentShader) | articulation::shader::pixel_counter::FragmentShader | inline |
tex_coord (defined in articulation::shader::pixel_counter::FragmentShader) | articulation::shader::pixel_counter::FragmentShader |