GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Additional Inherited Members | |
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void | use () const |
Bind this program to the GPU. | |
bool | isReady () const |
Returns true if the program is ready to be used. More... | |
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static void | setOpenGLVersion () |
Reads versions and available extensions from the GPU. More... | |
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struct gpu_coverage::AbstractProgramMapProjection::Locations | locations |
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AbstractProgramMapProjection (const char *const name) | |
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AbstractProgram () | |
Constructor. | |
virtual | ~AbstractProgram () |
Destructor. | |
GLuint | createShader (const GLenum shaderType, const GLchar *const code, const char *const name) const |
Create a shader from source code. More... | |
GLuint | loadShader (const GLenum shaderType, const char *const filename) const |
Create a shader from a file. More... | |
bool | link (const char *const name) const |
Link the associated shader stages. More... | |
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const GLuint | program |
OpenGL program ID. | |
bool | ready |
True if program is ready, see isReady(). | |