GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Vertex shader for dijkstra-step. More...
Public Member Functions | |
layout (location=0) in vec3 vertex_position | |
void | main () |
Public Attributes | |
uniform float | resolution |
out vec2 | tex_coord |
out vec2 | neighbors [8] |
const vec2 | DELTA [8] |
Vertex shader for dijkstra-step.
const vec2 articulation::shader::dijkstra_step::VertexShader::DELTA[8] |