GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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articulation::shader::flat_projection_cubemap::VertexShader Class Reference

Vertex shader for flat_projection_cubemap. More...

Public Member Functions

 layout (location=0) in vec2 vertex_position
 
void main ()
 

Public Attributes

out vec2 tex_coord
 
flat out uint face
 
const vec2 TEX_COORDS []
 

Detailed Description

Vertex shader for flat_projection_cubemap.

Author
Stefan Osswald
Date
2018
Remarks
Vertex-Shader

Member Data Documentation

const vec2 articulation::shader::flat_projection_cubemap::VertexShader::TEX_COORDS[]
Initial value:
= vec2[4](
vec2(_1.f, -1.f),
vec2( 1.f, -1.f),
vec2( 1.f, 1.f),
vec2(_1.f, 1.f)
)

The documentation for this class was generated from the following file: