Vertex shader for flat_projection_cubemap.
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| layout (location=0) in vec2 vertex_position |
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void | main () |
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out vec2 | tex_coord |
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flat out uint | face |
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const vec2 | TEX_COORDS [] |
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Vertex shader for flat_projection_cubemap.
- Author
- Stefan Osswald
- Date
- 2018
const vec2 articulation::shader::flat_projection_cubemap::VertexShader::TEX_COORDS[] |
Initial value:= vec2[4](
vec2(_1.f, -1.f),
vec2( 1.f, -1.f),
vec2( 1.f, 1.f),
vec2(_1.f, 1.f)
)
The documentation for this class was generated from the following file:
- shaders/flat-projection-cubemap/vertex.shader