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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for distance_map_seed. More...
Public Member Functions | |
| vec4 | coordToColor (const vec2 coord) |
| void | main () |
Public Attributes | |
| out vec4 | frag_color |
| uniform float | resolution |
1.8.11