GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Renders a single dot at the origin of the coordinate system. More...
#include <Dot.h>
Public Member Functions | |
Dot () | |
Constructor. | |
virtual | ~Dot () |
Destructor. | |
void | display () const |
Renders the dot. | |
Protected Attributes | |
GLuint | vao |
Vertex array object. | |
GLuint | vbo |
Vertex buffer object. | |
Renders a single dot at the origin of the coordinate system.