GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Dot.h
1 /*
2  * Copyright (c) 2018, Stefan Osswald
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30 
31 #ifndef INCLUDE_ARTICULATION_DOT_H_
32 #define INCLUDE_ARTICULATION_DOT_H_
33 
34 #include GL_INCLUDE
35 #include <glm/detail/type_mat4x4.hpp>
36 
37 namespace gpu_coverage {
38 
42 class Dot {
43 public:
47  Dot();
48 
52  virtual ~Dot();
53 
57  void display() const;
58 
59 protected:
60  GLuint vao;
61  GLuint vbo;
62 };
63 
64 } /* namespace gpu_coverage */
65 
66 #endif /* INCLUDE_ARTICULATION_DOT_H_ */
void display() const
Renders the dot.
Renders a single dot at the origin of the coordinate system.
Definition: Dot.h:42
GLuint vao
Vertex array object.
Definition: Dot.h:60
Definition: AbstractCamera.h:41
GLuint vbo
Vertex buffer object.
Definition: Dot.h:61
virtual ~Dot()
Destructor.
Dot()
Constructor.