GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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include
gpu_coverage
Dot.h
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/*
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* Copyright (c) 2018, Stefan Osswald
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* All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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*
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* * Redistributions of source code must retain the above copyright notice, this
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* list of conditions and the following disclaimer.
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*
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* * Redistributions in binary form must reproduce the above copyright notice,
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* this list of conditions and the following disclaimer in the documentation
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* and/or other materials provided with the distribution.
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*
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* * Neither the name of the copyright holder nor the names of its
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* contributors may be used to endorse or promote products derived from
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* this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
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* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
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* FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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* CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
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* OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#ifndef INCLUDE_ARTICULATION_DOT_H_
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#define INCLUDE_ARTICULATION_DOT_H_
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#include GL_INCLUDE
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#include <glm/detail/type_mat4x4.hpp>
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namespace
gpu_coverage
{
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class
Dot
{
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public
:
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Dot
();
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virtual
~Dot
();
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void
display
()
const
;
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protected
:
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GLuint
vao
;
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GLuint
vbo
;
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};
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}
/* namespace gpu_coverage */
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#endif
/* INCLUDE_ARTICULATION_DOT_H_ */
gpu_coverage::Dot::display
void display() const
Renders the dot.
gpu_coverage::Dot
Renders a single dot at the origin of the coordinate system.
Definition:
Dot.h:42
gpu_coverage::Dot::vao
GLuint vao
Vertex array object.
Definition:
Dot.h:60
gpu_coverage
Definition:
AbstractCamera.h:41
gpu_coverage::Dot::vbo
GLuint vbo
Vertex buffer object.
Definition:
Dot.h:61
gpu_coverage::Dot::~Dot
virtual ~Dot()
Destructor.
gpu_coverage::Dot::Dot
Dot()
Constructor.
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