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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for utility1. More...
Public Member Functions | |
| int | getMax (isampler2D texture_unit) |
| void | main () |
Public Attributes | |
| uniform isampler2D | utility_unit |
| uniform isampler2D | gain1_unit |
| in vec2 | tex_coords [9] |
| out int | utility |
| const int | GAIN_WEIGHT = 500 |
1.8.11