GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for utility1. More...
Public Member Functions | |
int | getMax (isampler2D texture_unit) |
void | main () |
Public Attributes | |
uniform isampler2D | utility_unit |
uniform isampler2D | gain1_unit |
in vec2 | tex_coords [9] |
out int | utility |
const int | GAIN_WEIGHT = 500 |