GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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articulation::shader::utility1::FragmentShader Class Reference

Fragment shader for utility1. More...

Public Member Functions

int getMax (isampler2D texture_unit)
 
void main ()
 

Public Attributes

uniform isampler2D utility_unit
 
uniform isampler2D gain1_unit
 
in vec2 tex_coords [9]
 
out int utility
 
const int GAIN_WEIGHT = 500
 

Detailed Description

Fragment shader for utility1.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: