Geometry shader for test-step.
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| layout (points) in |
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| layout (points, max_vertices=8) out |
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uniform | layout (binding=4, r32i) readonly iimage2D costmap |
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uniform | layout (binding=5, r32i) coherent iimage2D map |
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uniform | layout (binding=6, r32i) coherent iimage2D queued |
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bool | insideBox (ivec2 point) |
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void | main () |
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uniform float | resolution |
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const int | COST_FACTOR = 40 |
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in ivec2 | tex_coord [] |
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out vec3 | position |
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const ivec3 | DELTA [8] |
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Geometry shader for test-step.
- Author
- Stefan Osswald
- Date
- 2018
const ivec3 articulation::shader::test_step::GeometryShader::DELTA[8] |
Initial value:= ivec3[8](
ivec3(-1, -1, 141),
ivec3(-1, 0, 100),
ivec3(-1, 1, 141),
ivec3( 0, -1, 100),
ivec3( 0, 1, 100),
ivec3( 1, -1, 141),
ivec3( 1, 0, 100),
ivec3( 1, 1, 141)
)
The documentation for this class was generated from the following file:
- shaders/test-step/geometry.shader