Fragment shader for visualize_int_texture.
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in vec2 | tex_coord |
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out vec4 | frag_color |
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uniform int | min_dist |
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uniform int | max_dist |
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uniform isampler2D | input_texture_unit |
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const vec4 | OBSTACLE = vec4(0.5f, 0.5f, 0.5f, 1.f) |
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const vec4 | INSCRIBED = vec4(0.0f, 0.0f, 0.0f, 1.f) |
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const vec4 | LOW = vec4(0.0f, 1.0f, 1.0f, 1.f) |
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const vec4 | MID = vec4(0.0f, 0.0f, 1.0f, 1.f) |
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const vec4 | HIGH = vec4(0.8f, 0.0f, 1.0f, 1.f) |
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Fragment shader for visualize_int_texture.
- Author
- Stefan Osswald
- Date
- 2018
The documentation for this class was generated from the following file:
- shaders/visualize-int-texture/fragment.shader