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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Renderer for rendering a 3D scene using textures and materials. More...
#include <Renderer.h>

Public Member Functions | |
| Renderer (const Scene *const scene, const bool renderToWindow, const bool renderToTexture) | |
| Constructor. More... | |
| virtual | ~Renderer () |
| Destructor. | |
| virtual void | display () |
| Renders the scene. More... | |
| const GLuint & | getTexture () const |
| Returns the OpenGL texture ID of the result texture. More... | |
| const int & | getTextureHeight () const |
| Height of the result texture. More... | |
| const int & | getTextureWidth () const |
| Width of the result texture. More... | |
| void | setCamera (CameraPerspective *cameraNew) |
| Change the active camera used for rendering. More... | |
Public Member Functions inherited from gpu_coverage::AbstractRenderer | |
| AbstractRenderer (const Scene *const scene, const std::string &name) | |
| Constructor. More... | |
| virtual | ~AbstractRenderer () |
| Destructor. | |
| const bool & | isReady () const |
| Returns true if the renderer has been initialized correctly. More... | |
| const std::string & | getName () const |
| Returns the name of the renderer for logging purposes. More... | |
Protected Types | |
| enum | TextureRole { COLOR = 0, DEPTH = 1 } |
| Texture roles. More... | |
Protected Attributes | |
| const bool | renderToWindow |
| True if renderer should render to the window framebufer. | |
| const bool | renderToTexture |
| True if renderer should render to an off-screen texture. | |
| const int | width |
| Width of the off-screen texture in pixels. | |
| const int | height |
| Height of the off-screen texture in pixels. | |
| CameraPerspective * | camera |
| Active camera used for rendering. | |
| ProgramVisualTexture | progVisualTexture |
| Shader program for rendering a mesh with materials and/or textures. | |
| ProgramVisualVertexcolor | progVisualVertexcolor |
| Shader program for rendering a mesh with per-vertex colors. | |
| ProgramShowTexture * | progShowTexture |
| Program for rendering a texture to a framebuffer. | |
| CoordinateAxes | coordinateAxes |
| Coordinate axes scene object. | |
| GLuint | framebuffer |
| Framebuffer for offscreen rendering. | |
| GLuint | textures [2] |
| Color and depth textures for offscreen rendering. | |
| GLuint | vao |
| Vertex array object. | |
| GLuint | vbo |
| Vertex buffer object. | |
Protected Attributes inherited from gpu_coverage::AbstractRenderer | |
| const Scene *const | scene |
| Pointer to the scene to be rendered. | |
| const std::string | name |
| Name of the renderer, see getName(). | |
| bool | ready |
| Set to true when renderer is ready, see isReady(). | |
Renderer for rendering a 3D scene using textures and materials.
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protected |
Texture roles.
| Enumerator | |
|---|---|
| COLOR |
Color buffer. |
| DEPTH |
Depth buffer. |
| gpu_coverage::Renderer::Renderer | ( | const Scene *const | scene, |
| const bool | renderToWindow, | ||
| const bool | renderToTexture | ||
| ) |
Constructor.
| scene | The scene to be rendered. |
| renderToWindow | True if scene should be rendered to the window framebuffer. |
| renderToTexture | True if scene should be rendered off-screen to texture. |
It is possible to render to both the window framebuffer and off-screen to texture.
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virtual |
Renders the scene.
This method does the main work of the renderer.
Implements gpu_coverage::AbstractRenderer.
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inlinevirtual |
Returns the OpenGL texture ID of the result texture.
Implements gpu_coverage::AbstractRenderer.
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inlinevirtual |
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inlinevirtual |
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inline |
Change the active camera used for rendering.
| cameraNew | The new camera. |
1.8.11