GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Renders a coordinate axes system. More...
#include <CoordinateAxes.h>
Public Member Functions | |
CoordinateAxes () | |
Constructor. | |
virtual | ~CoordinateAxes () |
Destructor. | |
void | display () const |
Renders the coordinate axes. | |
Protected Attributes | |
GLuint | vao |
Vertex array object ID. | |
GLuint | vbo [3] |
Vertex buffer object IDs (points, colors, indices). | |
const glm::mat4 | modelMatrix |
Model matrix. | |
Renders a coordinate axes system.
Renders the coordinate axes as three lines in interval [-1:1]. The negative side of the lines are white, the positive sides are red (x), green (y), and blue (z).