GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Member Functions | Protected Attributes | List of all members
gpu_coverage::CoordinateAxes Class Reference

Renders a coordinate axes system. More...

#include <CoordinateAxes.h>

Public Member Functions

 CoordinateAxes ()
 Constructor.
 
virtual ~CoordinateAxes ()
 Destructor.
 
void display () const
 Renders the coordinate axes.
 

Protected Attributes

GLuint vao
 Vertex array object ID.
 
GLuint vbo [3]
 Vertex buffer object IDs (points, colors, indices).
 
const glm::mat4 modelMatrix
 Model matrix.
 

Detailed Description

Renders a coordinate axes system.

Renders the coordinate axes as three lines in interval [-1:1]. The negative side of the lines are white, the positive sides are red (x), green (y), and blue (z).


The documentation for this class was generated from the following file: