31 #ifndef INCLUDE_ARTICULATION_COORDINATEAXES_H_ 32 #define INCLUDE_ARTICULATION_COORDINATEAXES_H_ 35 #include <glm/detail/type_mat4x4.hpp> GLuint vbo[3]
Vertex buffer object IDs (points, colors, indices).
Definition: CoordinateAxes.h:63
CoordinateAxes()
Constructor.
Renders a coordinate axes system.
Definition: CoordinateAxes.h:46
GLuint vao
Vertex array object ID.
Definition: CoordinateAxes.h:62
virtual ~CoordinateAxes()
Destructor.
void display() const
Renders the coordinate axes.
Definition: AbstractCamera.h:41
const glm::mat4 modelMatrix
Model matrix.
Definition: CoordinateAxes.h:64