GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
CoordinateAxes.h
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30 
31 #ifndef INCLUDE_ARTICULATION_COORDINATEAXES_H_
32 #define INCLUDE_ARTICULATION_COORDINATEAXES_H_
33 
34 #include GL_INCLUDE
35 #include <glm/detail/type_mat4x4.hpp>
36 
37 namespace gpu_coverage {
38 
47 public:
55  virtual ~CoordinateAxes();
59  void display() const;
60 
61 protected:
62  GLuint vao;
63  GLuint vbo[3];
64  const glm::mat4 modelMatrix;
65 };
66 
67 } /* namespace gpu_coverage */
68 
69 #endif /* INCLUDE_ARTICULATION_COORDINATEAXES_H_ */
GLuint vbo[3]
Vertex buffer object IDs (points, colors, indices).
Definition: CoordinateAxes.h:63
Renders a coordinate axes system.
Definition: CoordinateAxes.h:46
GLuint vao
Vertex array object ID.
Definition: CoordinateAxes.h:62
virtual ~CoordinateAxes()
Destructor.
void display() const
Renders the coordinate axes.
Definition: AbstractCamera.h:41
const glm::mat4 modelMatrix
Model matrix.
Definition: CoordinateAxes.h:64