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| enum | TextureRole {
EVAL,
SWAP1,
SWAP2,
GAIN1,
GAIN2,
UTILITY_MAP_1,
UTILITY_MAP_2,
UTILITY_MAP_VISUAL,
COUNTER
} |
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typedef std::pair< PanoEdge, PanoEdge > | PanoEdgePair |
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typedef std::list< PanoEdgePair > | PanoEdgePairs |
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bool | link (const GLuint program, const char *const name) const |
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const bool | renderToWindow |
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const bool | renderToTexture |
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bool | benchmark |
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PanoRenderer *const | panoRenderer |
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ProgramVisualizeIntTexture * | progVisualizeIntTexture |
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ProgramTLEdge | progTLEdge |
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ProgramTLStep | progTLStep |
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ProgramCounterToFB | progCounterToFB |
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ProgramPanoEval | progPanoEval |
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ProgramUtility1 | progUtility1 |
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ProgramUtility2 | progUtility2 |
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ProgramShowTexture * | progShowTexture |
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GLuint | framebuffer |
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GLuint | vao |
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GLuint | vbo |
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GLuint | textures [9] |
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GLuint | counterBuffer |
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GLuint | pbo [3] |
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const size_t | numPbo |
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const size_t | maxIterations |
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GLuint | panoTexture |
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int | panoWidth |
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int | panoHeight |
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GLuint | bellmanFordTexture |
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GLuint | bellmanFordWidth |
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GLuint | bellmanFordHeight |
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enum gpu_coverage::PanoEvalRenderer::TextureRole | textureToVisualize |
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enum gpu_coverage::PanoEvalRenderer::TextureRole | curUtilityMap |
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PanoEdgePairs | panoEdgePairs |
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Node * | targetNode |
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Node * | projectionPlaneNode |
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const Scene *const | scene |
| | Pointer to the scene to be rendered.
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const std::string | name |
| | Name of the renderer, see getName().
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bool | ready |
| | Set to true when renderer is ready, see isReady().
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| virtual void gpu_coverage::PanoEvalRenderer::display |
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virtual |
| const GLuint& gpu_coverage::PanoEvalRenderer::getTexture |
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const |
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inlinevirtual |
| const int& gpu_coverage::PanoEvalRenderer::getTextureHeight |
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const |
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inlinevirtual |
| const int& gpu_coverage::PanoEvalRenderer::getTextureWidth |
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const |
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inlinevirtual |
The documentation for this class was generated from the following file: