GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for distance_map_jfa. More...
Public Member Functions | |
vec2 | colorToCoord (const vec4 color) |
bool | hasSeed (vec4 cell) |
float | computeDistance (const vec2 coord, const vec4 otherCell) |
void | main () |
Public Attributes | |
out vec4 | frag_color |
uniform int | step_size |
uniform float | resolution |
uniform sampler2D | texture_unit |