GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Locations of light source shader variables. More...
#include <Programs.h>
Public Member Functions | |
LocationsLight () | |
Constructor, initalizes all locations to invalid. | |
Public Attributes | |
GLint | lightPosition |
vec4 position of the light source in homogeneous coordinates. | |
GLint | lightAmbient |
vec3 RGB ambient color of the light source. | |
GLint | lightDiffuse |
vec3 diffuse color of the light source. | |
GLint | lightSpecular |
vec3 specular color of the light source. | |
Locations of light source shader variables.