GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Member Functions | Public Attributes | List of all members
gpu_coverage::LocationsLight Struct Reference

Locations of light source shader variables. More...

#include <Programs.h>

Public Member Functions

 LocationsLight ()
 Constructor, initalizes all locations to invalid.
 

Public Attributes

GLint lightPosition
 vec4 position of the light source in homogeneous coordinates.
 
GLint lightAmbient
 vec3 RGB ambient color of the light source.
 
GLint lightDiffuse
 vec3 diffuse color of the light source.
 
GLint lightSpecular
 vec3 specular color of the light source.
 

Detailed Description

Locations of light source shader variables.


The documentation for this struct was generated from the following file: