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Compute coverage tours for known environment with articulated objects on GPU
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articulation::shader::pano_eval::FragmentShader Class Reference

Fragment shader for pano-eval. More...

Public Member Functions

uniform layout (binding=7, r32i) coherent iimage2D utility_map
 
int isReachable (const vec4 color)
 
float isTarget (const vec4 color)
 
ivec2 colorToCoordinate (const vec4 color)
 
void main ()
 

Public Attributes

uniform sampler2D texture_unit
 
uniform isampler2D integral
 
uniform float resolution
 
in vec2 tex_coord
 
out vec4 frag_color
 

Detailed Description

Fragment shader for pano-eval.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: