GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for pano-eval. More...
Public Attributes | |
uniform sampler2D | texture_unit |
uniform isampler2D | integral |
uniform float | resolution |
in vec2 | tex_coord |
out vec4 | frag_color |
Fragment shader for pano-eval.