GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Geometry shader for pano. More...
Classes | |
struct | LightInfo |
struct | MaterialInfo |
Public Member Functions | |
layout (triangles) in | |
layout (triangle_strip, max_vertices=18) out | |
void | main () |
Public Attributes | |
uniform mat4 | model_matrix |
uniform mat4 | view_matrix [6] |
uniform mat4 | projection_matrix |
uniform mat3 | normal_matrix [6] |
uniform LightInfo | light |
uniform MaterialInfo | material |
in vec3 | vertex_normal [] |
in vec3 | vertex_color [] |
in vec2 | vertex_texcoord [] |
out vec2 | tex_coord |
out float | diffuse_factor |
out float | specular_factor |
Geometry shader for pano.