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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Geometry shader for pano. More...
Classes | |
| struct | LightInfo |
| struct | MaterialInfo |
Public Member Functions | |
| layout (triangles) in | |
| layout (triangle_strip, max_vertices=18) out | |
| void | main () |
Public Attributes | |
| uniform mat4 | model_matrix |
| uniform mat4 | view_matrix [6] |
| uniform mat4 | projection_matrix |
| uniform mat3 | normal_matrix [6] |
| uniform LightInfo | light |
| uniform MaterialInfo | material |
| in vec3 | vertex_normal [] |
| in vec3 | vertex_color [] |
| in vec2 | vertex_texcoord [] |
| out vec2 | tex_coord |
| out float | diffuse_factor |
| out float | specular_factor |
Geometry shader for pano.
1.8.11