GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Attributes | List of all members
articulation::shader::visual_texture::FragmentShader::LightInfo Struct Reference

Properties of a point light source. More...

Public Attributes

vec4 position
 Position of the light source.
 
vec3 ambient
 Ambient color of the light source.
 
vec3 diffuse
 Diffuse color of the light source.
 
vec3 specular
 Specular color of the light source.
 

Detailed Description

Properties of a point light source.


The documentation for this struct was generated from the following file: