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Compute coverage tours for known environment with articulated objects on GPU
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articulation::shader::tl_step::FragmentShader Class Reference

Fragment shader for tl-step. More...

Public Member Functions

 layout (binding=2, offset=0) uniform atomic_uint pixel_counter
 
int isReachable (const vec4 color)
 
void main ()
 

Public Attributes

uniform isampler2D texture_unit
 
in vec2 tex_coord
 
in vec2 neighbors [3]
 
out ivec2 value
 

Detailed Description

Fragment shader for tl-step.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: