GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for tl-step. More...
Public Member Functions | |
layout (binding=2, offset=0) uniform atomic_uint pixel_counter | |
int | isReachable (const vec4 color) |
void | main () |
Public Attributes | |
uniform isampler2D | texture_unit |
in vec2 | tex_coord |
in vec2 | neighbors [3] |
out ivec2 | value |
Fragment shader for tl-step.