GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::tl_step::FragmentShader, including all inherited members.
isReachable(const vec4 color) (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader | inline |
layout(binding=2, offset=0) uniform atomic_uint pixel_counter (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader | |
main() (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader | inline |
neighbors (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader | |
tex_coord (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader | |
texture_unit (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader | |
value (defined in articulation::shader::tl_step::FragmentShader) | articulation::shader::tl_step::FragmentShader |