GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Locations of material shader variables. More...
#include <Programs.h>
Public Member Functions | |
LocationsMaterial () | |
Constructor, initalizes all locations to invalid. | |
Public Attributes | |
GLint | materialAmbient |
vec3 ambient color of the material. | |
GLint | materialDiffuse |
vec3 diffuse color of the material. | |
GLint | materialSpecular |
vec3 specular color of the material. | |
GLint | materialShininess |
float shininess factor of the material. | |
GLint | textureUnit |
ID of the texture unit holding the diffuse material texture. | |
GLint | hasTexture |
True if the texture unit should be used, false if material parameters should be used. | |
Locations of material shader variables.