GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Geometry shader for pano-semantic. More...
Public Member Functions | |
layout (triangles) in | |
layout (triangle_strip, max_vertices=18) out | |
void | main () |
Public Attributes | |
uniform mat4 | model_matrix |
uniform mat4 | view_matrix [6] |
uniform mat4 | projection_matrix |
in vec2 | vertex_texcoord [] |
out vec2 | tex_coord |
Geometry shader for pano-semantic.