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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Locations of model, view, and projection shader variables. More...
#include <Programs.h>
Public Member Functions | |
| LocationsMVP () | |
| Constructor, initalizes all locations to invalid. | |
Public Attributes | |
| GLint | modelMatrix |
| 4x4 Model matrix. | |
| GLint | viewMatrix [6] |
| 4x4 View matrix (6 matrices for cube map rendering). | |
| GLint | projectionMatrix |
| 4x4 Projection matrix. | |
| GLint | normalMatrix [6] |
| 3x3 Normal matrix = transposed inverse of model view matrix (6 matrices for cube mapping). | |
| GLint | mvp |
| 4x4 Pre-multiplied model-view-projection matrix. | |
Locations of model, view, and projection shader variables.
1.8.11