GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Member Functions | Public Attributes | List of all members
gpu_coverage::LocationsMVP Struct Reference

Locations of model, view, and projection shader variables. More...

#include <Programs.h>

Public Member Functions

 LocationsMVP ()
 Constructor, initalizes all locations to invalid.
 

Public Attributes

GLint modelMatrix
 4x4 Model matrix.
 
GLint viewMatrix [6]
 4x4 View matrix (6 matrices for cube map rendering).
 
GLint projectionMatrix
 4x4 Projection matrix.
 
GLint normalMatrix [6]
 3x3 Normal matrix = transposed inverse of model view matrix (6 matrices for cube mapping).
 
GLint mvp
 4x4 Pre-multiplied model-view-projection matrix.
 

Detailed Description

Locations of model, view, and projection shader variables.


The documentation for this struct was generated from the following file: