GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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TesselationEvaluation shader for pano. More...
Public Member Functions | |
layout (triangles, equal_spacing, ccw) in | |
vec3 | interpolate3 (in vec3 v0, in vec3 v1, in vec3 v2) |
vec2 | interpolate2 (in vec2 v0, in vec2 v1, in vec2 v2) |
void | main () |
Public Attributes | |
in vec3 | tvertex_color [] |
in vec3 | tvertex_normal [] |
in vec2 | tvertex_texcoord [] |
out vec3 | vertex_color |
out vec3 | vertex_normal |
out vec2 | vertex_texcoord |
TesselationEvaluation shader for pano.