GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for visibility. More...
Public Member Functions | |
layout (early_fragment_tests) in | |
uniform | layout (binding=7, rgba8ui) writeonly uimage2D visibility_map |
void | main () |
Public Attributes | |
uniform sampler2D | texture_unit |
uniform float | resolution |
const uvec4 | COLOR = uvec4(0U, 0xFFU, 0U, 0xFFU) |
in vec2 | tex_coord |
out vec4 | frag_color |
Fragment shader for visibility.