GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Vertex shader for visibility. More...
Public Member Functions | |
layout (location=0) in vec3 vertex_position | |
layout (location=2) in vec2 vertex_texcoord | |
void | main () |
Public Attributes | |
uniform mat4 | model_matrix |
uniform mat4 | view_matrix |
uniform mat4 | projection_matrix |
out vec2 | tex_coord |
Vertex shader for visibility.