GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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This is the complete list of members for articulation::shader::visibility::VertexShader, including all inherited members.
layout(location=0) in vec3 vertex_position (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader | |
layout(location=2) in vec2 vertex_texcoord (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader | |
main() (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader | inline |
model_matrix (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader | |
projection_matrix (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader | |
tex_coord (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader | |
view_matrix (defined in articulation::shader::visibility::VertexShader) | articulation::shader::visibility::VertexShader |