GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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articulation::shader::flat_projection_cubemap::FragmentShader Class Reference

Fragment shader for flat_projection_cubemap. More...

Public Member Functions

void main ()
 

Public Attributes

in vec2 tex_coord
 
flat in uint face
 
uniform samplerCube texture_unit
 
out vec4 color
 

Detailed Description

Fragment shader for flat_projection_cubemap.

Author
Stefan Osswald
Date
2018
Remarks
Fragment-Shader

The documentation for this class was generated from the following file: