GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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TesselationControl shader for pano. More...
Public Member Functions | |
layout (vertices=3) out | |
void | main (void) |
Public Attributes | |
in vec3 | vertex_color [] |
in vec3 | vertex_normal [] |
in vec2 | vertex_texcoord [] |
out vec3 | tvertex_color [] |
out vec3 | tvertex_normal [] |
out vec2 | tvertex_texcoord [] |
TesselationControl shader for pano.