| GPU-Accelerated Coverage
    0.1.0
    Compute coverage tours for known environment with articulated objects on GPU | 
Class representing a mesh, corresponding to Assimp's aiMesh. More...
#include <Mesh.h>
| Public Types | |
| enum | BUFFERS { VERTEX_BUFFER, COLOR_BUFFER, TEXCOORD_BUFFER, NORMAL_BUFFER, INDEX_BUFFER } | 
| Buffer semantics.  More... | |
| typedef std::vector< Bone * > | Bones | 
| Vector of bones attached to this mesh. | |
| Public Member Functions | |
| Mesh (const aiMesh *const mesh, const size_t id, const std::vector< Material * > &materials) | |
| Constructor.  More... | |
| ~Mesh () | |
| Destructor. | |
| void | render (const LocationsMaterial *const locations, const bool hasTesselationShader) const | 
| Renders the mesh.  More... | |
| void | toDot (FILE *dot) const | 
| Write Graphviz Dot node representing this mesh to file for debugging.  More... | |
| size_t | getId () | 
| Returns the unique ID of this mesh.  More... | |
| const std::string & | getName () | 
| Returns the name of this mesh for logging.  More... | |
| Bones & | getBones () | 
| Material * | getMaterial () | 
| Protected Attributes | |
| const size_t | id | 
| Unique ID, see getId(). | |
| const std::string | name | 
| Name of this mesh, see getName(). | |
| Material * | material | 
| Material associated with this mesh, see getMaterial(). | |
| GLuint | vao | 
| Vertex array object. | |
| GLuint | vbo [5] | 
| Vertex buffers (vertex position, color, texture coordinate, normal, index) | |
| unsigned int | elementCount | 
| Number of indices used in the primitives to draw. | |
| Bones | bones | 
| Bones associated with this mesh. | |
Class representing a mesh, corresponding to Assimp's aiMesh.
Buffer semantics.
This enum is also used by other classes that render mesh-like visible objects, e.g. CoordinateAxes and Dot.
| gpu_coverage::Mesh::Mesh | ( | const aiMesh *const | mesh, | 
| const size_t | id, | ||
| const std::vector< Material * > & | materials | ||
| ) | 
Constructor.
| mesh | The Assimp aiMesh for creating this mesh. | 
| id | Unique ID of this mesh. | 
| materials | Vector of materials loaded beforehand. | 
| 
 | inline | 
Returns the bones attached to this mesh.
| 
 | inline | 
Returns the unique ID of this mesh.
| 
 | inline | 
Returns the material associated with this mesh if applicable, otherwise NULL
| 
 | inline | 
Returns the name of this mesh for logging.
If available, the name included in the input file read by Assimp is used, otherwise a generic string is constructed.
| void gpu_coverage::Mesh::render | ( | const LocationsMaterial *const | locations, | 
| const bool | hasTesselationShader | ||
| ) | const | 
Renders the mesh.
| locations | Location variables of the material variables in the current shader. | 
| hasTesselationShader | True if a tesselation shader is active. | 
| void gpu_coverage::Mesh::toDot | ( | FILE * | dot | ) | const | 
Write Graphviz Dot node representing this mesh to file for debugging.
| [in] | dot | Output Dot file. | 
 1.8.11
 1.8.11