GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
gpu_coverage::Mesh Member List

This is the complete list of members for gpu_coverage::Mesh, including all inherited members.

Bones typedefgpu_coverage::Mesh
bonesgpu_coverage::Meshprotected
BUFFERS enum namegpu_coverage::Mesh
COLOR_BUFFER enum value (defined in gpu_coverage::Mesh)gpu_coverage::Mesh
elementCountgpu_coverage::Meshprotected
getBones()gpu_coverage::Meshinline
getId()gpu_coverage::Meshinline
getMaterial()gpu_coverage::Meshinline
getName()gpu_coverage::Meshinline
idgpu_coverage::Meshprotected
INDEX_BUFFER enum value (defined in gpu_coverage::Mesh)gpu_coverage::Mesh
materialgpu_coverage::Meshprotected
Mesh(const aiMesh *const mesh, const size_t id, const std::vector< Material * > &materials)gpu_coverage::Mesh
namegpu_coverage::Meshprotected
NORMAL_BUFFER enum value (defined in gpu_coverage::Mesh)gpu_coverage::Mesh
render(const LocationsMaterial *const locations, const bool hasTesselationShader) const gpu_coverage::Mesh
TEXCOORD_BUFFER enum value (defined in gpu_coverage::Mesh)gpu_coverage::Mesh
toDot(FILE *dot) const gpu_coverage::Mesh
vaogpu_coverage::Meshprotected
vbogpu_coverage::Meshprotected
VERTEX_BUFFER enum value (defined in gpu_coverage::Mesh)gpu_coverage::Mesh
~Mesh()gpu_coverage::Mesh