GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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FragmentNoif shader for dijkstra-step. More...
Public Member Functions | |
layout (binding=2, offset=0) uniform atomic_uint pixel_counter | |
void | main () |
Public Attributes | |
in vec2 | tex_coord |
in vec2 | neighbors [8] |
out int | idist |
uniform isampler2D | costmap_texture_unit |
uniform isampler2D | input_texture_unit |
const int | COST_FACTOR = 100 |
FragmentNoif shader for dijkstra-step.