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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Linear cost function for manipulating an articulated scene object. More...
#include <RobotSceneConfiguration.h>
Public Member Functions | |
| ArticulationCost (const float &constant=0.0f, const float &linear=0.0f) | |
| Constructor. More... | |
Public Attributes | |
| float | constant |
| Constant cost factor for manipulating the object. | |
| float | linear |
| Linear cost factor for manipulating the object. | |
Linear cost function for manipulating an articulated scene object.
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inline |
Constructor.
| [in] | constant | Constant cost factor for manipulating the object. |
| [in] | linear | Linear cost factor for manipulating the object. |
1.8.11