GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Linear cost function for manipulating an articulated scene object. More...
#include <RobotSceneConfiguration.h>
Public Member Functions | |
ArticulationCost (const float &constant=0.0f, const float &linear=0.0f) | |
Constructor. More... | |
Public Attributes | |
float | constant |
Constant cost factor for manipulating the object. | |
float | linear |
Linear cost factor for manipulating the object. | |
Linear cost function for manipulating an articulated scene object.
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inline |
Constructor.
[in] | constant | Constant cost factor for manipulating the object. |
[in] | linear | Linear cost factor for manipulating the object. |