GPU-Accelerated Coverage  0.1.0
Compute coverage tours for known environment with articulated objects on GPU
Public Member Functions | Public Attributes | List of all members
gpu_coverage::RobotSceneConfiguration::ArticulationCost Struct Reference

Linear cost function for manipulating an articulated scene object. More...

#include <RobotSceneConfiguration.h>

Public Member Functions

 ArticulationCost (const float &constant=0.0f, const float &linear=0.0f)
 Constructor. More...
 

Public Attributes

float constant
 Constant cost factor for manipulating the object.
 
float linear
 Linear cost factor for manipulating the object.
 

Detailed Description

Linear cost function for manipulating an articulated scene object.

Constructor & Destructor Documentation

gpu_coverage::RobotSceneConfiguration::ArticulationCost::ArticulationCost ( const float &  constant = 0.0f,
const float &  linear = 0.0f 
)
inline

Constructor.

Parameters
[in]constantConstant cost factor for manipulating the object.
[in]linearLinear cost factor for manipulating the object.

The documentation for this struct was generated from the following file: