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GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for equirectangular. More...
Public Member Functions | |
| void | main () |
Public Attributes | |
| in vec2 | latLon |
| out vec4 | color |
| uniform samplerCube | texture_unit |
Fragment shader for equirectangular.
1.8.11