GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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Fragment shader for pano-semantic. More...
Public Member Functions | |
void | main () |
Public Attributes | |
uniform bool | has_texture |
uniform sampler2D | texture_unit |
in vec2 | tex_coord |
out vec4 | frag_color |
const vec4 | OBSTACLE = vec4(0.f, 0.f, 0.f, 1.f) |
Fragment shader for pano-semantic.