GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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- n -
name :
gpu_coverage::AbstractCamera
,
gpu_coverage::AbstractRenderer
,
gpu_coverage::Animation
,
gpu_coverage::Bone
,
gpu_coverage::Config::AbstractParam
,
gpu_coverage::Light
,
gpu_coverage::Material
,
gpu_coverage::Mesh
,
gpu_coverage::Node
node :
gpu_coverage::AbstractCamera
,
gpu_coverage::Bone
,
gpu_coverage::Channel
,
gpu_coverage::Light
nodeMap :
gpu_coverage::Scene
normal_matrix :
articulation::shader::visual_texture::VertexShader
normalMatrix :
gpu_coverage::LocationsMVP
numArticulation :
gpu_coverage::RobotSceneConfiguration
numFrames :
gpu_coverage::Animation
,
gpu_coverage::Channel
,
gpu_coverage::Scene
numPbo :
gpu_coverage::VisibilityRenderer
numTextures :
gpu_coverage::VisibilityRenderer
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1.8.11