GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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- s -
scales :
gpu_coverage::Channel
scene :
gpu_coverage::AbstractRenderer
seed :
gpu_coverage::AbstractTask
sharedData :
gpu_coverage::AbstractTask
shininess :
articulation::shader::visual_texture::FragmentShader::MaterialInfo
,
articulation::shader::visual_texture::VertexShader::MaterialInfo
,
gpu_coverage::Material
specular :
articulation::shader::visual_texture::FragmentShader::LightInfo
,
articulation::shader::visual_texture::FragmentShader::MaterialInfo
,
articulation::shader::visual_texture::VertexShader::LightInfo
,
articulation::shader::visual_texture::VertexShader::MaterialInfo
,
gpu_coverage::Light
,
gpu_coverage::Material
specular_factor :
articulation::shader::visual_texture::FragmentShader
,
articulation::shader::visual_texture::VertexShader
startFrame :
gpu_coverage::Animation
,
gpu_coverage::Channel
,
gpu_coverage::Scene
Generated by
1.8.11