GPU-Accelerated Coverage
0.1.0
Compute coverage tours for known environment with articulated objects on GPU
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- l -
lampNode :
gpu_coverage::Scene
left :
gpu_coverage::CameraOrtho
light :
articulation::shader::visual_texture::FragmentShader
,
articulation::shader::visual_texture::VertexShader
lightAmbient :
gpu_coverage::LocationsLight
lightDiffuse :
gpu_coverage::LocationsLight
lightPosition :
gpu_coverage::LocationsLight
lights :
gpu_coverage::Node
,
gpu_coverage::Scene
lightSpecular :
gpu_coverage::LocationsLight
linear :
gpu_coverage::RobotSceneConfiguration::ArticulationCost
localTransform :
gpu_coverage::Channel
,
gpu_coverage::Node
locations :
gpu_coverage::Channel
Generated by
1.8.11